Interested to know about the differences between augmented (AR) and virtual (VR) reality? We break it down for you from Pokemon Go to the Oculus Quest.
There is a lot about the terms "virtual reality" and "increased reality." VR headsets are still common, such as the Oculus Quest or Valve Index, and apps and games like Pokemon Go. They sound identical and bleed each other a little as the technology develops. However, they are two very different definitions that easily differentiate between one concept and the other.
What is Virtual Reality?
VR goggles take care of your vision entirely and make you feel like you are somewhere else. The PlayStation VR, the Oculus Quest, the Valve Index, and other headsets are opaque and block your environment while you wear them. You may think you blindfolded if you put them on while they are switched off.
However, when the headsets turn on, the LCD or OLED panels within the visual field are refracted by the mirror. It can be a 360° video game or simply the platform interfaces virtual space. You're visually taken somewhere in the headset—the outer environment has a virtual one replaced.
Screening for 6DOF (six-degree-of-freedom) motion by the Tethered VR headsets like Index and PS VR as well as standalone VR headsets like Quest 2. This technology can be supplied by external sensors or cameras (index and PS VR) or external cameras (for the Quest 2). This ensures that your headsets not only sense the direction you are looking but any movement you make. This helps you to walk around with virtual hands in a virtual room, combined with 6DOF motion controllers. Situated some few square meters across, this room is typically much more immersive than just standing and looking in various directions. The downside is that you must make sure that you don't have any cables to link your headset to your device or system.
Virtual reality replaces the environment with both games and applications, bringing you elsewhere. It doesn't matter where you're physical. You could sit in a starfighter's cockpit in games. In apps, it could be almost as if you were in remote areas. In VR there are several possibilities, and they all need something else to replace anything about you.
What is Augmented Reality?
Microsoft HoloLens
Although your vision is superseded by virtual reality, it provides additional reality. AR cameras, including Microsoft HoloLens and various business lenses, are translucent so that you see everything ahead as if you wear poor sunglasses.
The technology is built for free movement and projects pictures on everything you see. The definition applies to Smartphones that use AR apps and games like Pokemon Go that monitor your environment with your phone's camera and overlay additional details on the screen.
AR displays may deliver anything as basic as a time-consuming data overlay to something as complex as holograms in the middle of the room. Pokemon Go plans a Pokemon on your phone, on top of the camera. In the meantime, HoloLens and other intelligent glasses allow you to position floating app windows and 3D decorations around you almost completely.
Compared to virtual reality: sensory immersion, this technology has a clear drawback. Although VR completely covers your vision fields and removes them, AR applications appear on your smartphone or tablet and even in a small region of your eyes, the HoloLens can only project images in. When the Hologram disappears when it passes out of the center of your sight or when a small screen appears as if the subject on that screen is in front of you, it does not feel quite immersive. It's not immersive.
Basic AR that overlays basic details about what you are looking for will work with 3DOF perfectly well. But most AR applications require 6DOF in some form, to monitor the physical location of your images in 3D space, in order for the program to maintain consistent positions. Therefore the HoloLens uses an advanced stereoscopic camera to decide where it is always and why more smartphones that are advanced, AR-centric, use many rear-facing cameras to monitor depth.
Increased truth has almost infinite potential. Phone-based AR software recognizes the environment with additional details on what it views for years and provides live translations of restaurant text or pop-up feedback. Dedicated AR headsets, like the HoloLens, will do more, allowing you to put virtually numerous applications around you like floating windows. It gives you a modular, multi-monitor, computer configuration.
Magic Leap
AR is currently only broadly available on smartphones and has no vision-enhancing feature of company-level AR displays. That means that until a consumer AR headset is issued, AR is still very limited.
The difference between Augmented Reality and Virtual Reality
In spite of identical designs on their computers, virtual reality and the increased reality do two very different things in two very different ways. VR takes you somewhere else and replaces truth. AR adds to fact and projects knowledge about what you already see. They are both strong and consumer innovations, but they are very promising. You can totally change how we use machines in the future, but it's guessing someone right today whether either or both will succeed.
Advantages of Augmented Reality (AR)
Provides personalized education
Promoting the process of education
Wide range of areas
Provides continuous development and creativity
Improving precision
Increased truth can be used to improve information and understanding of users.
People will share long-distance experiences.
It helps developers create games that provide the user with an "actual" experience.
Advantages of Virtual Reality (VR)
Everything to remember
Build an immersive climate
Increase capacity for work
Offer comfort
One of the main benefits of VR is that it lets you create a believable environment that allows the user to explore the world.
In the field of education, virtual reality makes training simpler and convenient.
Virtual reality makes it possible for users to enter an artificial world.
Disadvantages of Augmented Reality (AR)
Implementing and developing AR-based technology ventures and maintaining them is very costly.
Privacy deficiency is a significant disadvantage of AR.
During the testing process, the low-performance level of AR devices may present a major disadvantage.
Increased reality can lead to problems with mental health.
The overall theory of increased truth could be affected by a lack of surveillance.
Extensive AR technology involvement can lead to significant health problems, such as eye and obesity, etc.
Disadvantages of Virtual Reality (VR)
VR becomes even more popular, but programmers will never communicate with virtual worlds.
The escape is popular among those who use VR environments, and rather than coping with real-world problems people start to live in the virtual world.
Training with the VR setting never works in the real world like training and jobs. That means that if someone does well in a VR environment with simulated tasks, there is still no certainty that anyone does well in the real world.
To help their work, Newsmusk allows writers to use primary sources. White papers, government data, initial reporting, and interviews with industry experts are only a few examples. Where relevant, we also cite original research from other respected publishers.
Source- PCMAG, Guru99