Why and how is virtual reality (VR) becoming more popular?

In 2019, virtual reality (VR) has seen a major increase in popularity. This technology has the ability to transform our lives, our social lives, and our work lives. To inventions like Ready Player One, VR is a truly interactive computer-generated environment that gives us a real-world perspective. Furthermore, the advancements of virtual reality are fascinating. Over 85% of virtual reality headsets sold worldwide in 2016 were mobile-based, with Google Daydream and Samsung Gear VR being the most common mobile-based VR headsets.


Source: Springwise

Following the increasing acceptance of VR technology in recent years, the technology has gained widespread popularity. As a result, many new players are entering the market with the goal of guiding VR towards mainstream acceptance. Furthermore, the introduction of consumer virtual reality goggles is anticipated to stimulate industry development, and investments by technical behemoths including ‘Google' are expected to result in advancements in display technology. Furthermore, as major players increase their investments in research and development, the market is predicted to become more competitive in the coming years, with a projected value of USD 30 billion by 2026.


Virtual Reality Trends


Virtual reality isn't just a stand-alone tool for constructing a different world; it can even be used to construct a lifelike reality. Virtual reality is one of the most immersive technologies, requiring the use of a simulator to create a 360-degree simulation. Furthermore, upcoming VR developments are expected to alter market dynamics.


Virtual Reality and Artificial Intelligence Enhancement

Artificial Intelligence and Virtual Reality go hand in hand, and the two have the ability to truly transform the universe. Both of them, though, are still in their youth and have only made sporadic appearances. Instagram and Snapchat, for example, have applications that combine AI and virtual reality.


Education

Education and preparation are becoming more costly. Organizations would be able to save costs and have the latest instruction to their staff using VR technologies without putting them in danger. Walmart, for example, has used 17000 Oculus Go headsets to train its customer service representatives. As a result, the US army has begun to use Microsoft HoloLens technologies to provide troops with real-time information on their surroundings.


Tours and Travels

Users in virtual reality will now travel the globe while staying at home. You can fly to any of your favourite destinations without packing your bags by watching an immersive movie. It allows people to check something out before they purchase it. Apart from that, by simply being in the space, users can get a street view, check out nearby venues, and order food.


Active Players

In 2016, over 89 million VR headsets were sold worldwide, with mobile-based VR headsets accounting for 98 percent of the total. Furthermore, since the headset is comparatively inexpensive, Google Cardboard accounts for the majority of the industry. The following are some of the most well-known players in the market:


  • Oculus Rift One of the most common virtual reality solutions is the Oculus Rift. It was first released as a graduation project in 2012, with over 355,000 oculus rifts offered. In 2014, Facebook bought the virtual reality business. The headset's original purpose was to improve play, but the company is now working on extending its application to include commercial use. According to Oculus, the device is more sophisticated and efficient, and its introduction would have a significant impact on the manufacturing and advertising industries.


  • Google Daydream VR Google cardboard has had the largest market share since its debut, with 84 million devices sold as of 2016. The cardboard VR, as the name implies, was created as an experiment to allow people to explore virtual reality.


  • Samsung Gear VR In September 2014, Samsung teamed up with Oculus to create Samsung Gear VR. The aim of Gear VR was to create a more consumer-friendly device that was light, wireless, and powered by Samsung smartphones. Furthermore, Samsung VR gear produced over USD 2 million in revenue in 2016.


  • Sony PlayStation VR Sony has integrated a virtual reality headset with the PlayStation game console. In 2019, nearly 4.2 million PlayStation VR headsets were shipped worldwide, putting it ahead of HTC Vice and Oculus Rift.


The Future Virtual Reality

We can already see how virtual reality will affect our daily lives in the future. The advancement of virtual reality is expected to accelerate as more big players reach the industry.

  • By 2020, virtual reality, artificial reality, and mixed reality would have a combined market value of USD 150 billion.

  • Standalone VR headsets would become commonplace.

  • Virtual Changing Rooms are on the Rise

  • Virtual humans would be the driving force behind the use of VR in social encounters.

  • Headsets will be made to look like sunglasses

  • Aid in overcoming phobias and concerns

  • Smart wearables would be able to interact with virtual reality.


Today, virtual reality (VR) is delivering what customers want, and it has the ability to revolutionise learning and growth in the future. Furthermore, virtual simulation allows a human to have a real-life-like experience at a fraction of the cost. However, virtual reality research is already ongoing, and we have high hopes for what the future holds for VR.



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To help their work, Newsmusk allows writers to use primary sources. White papers, government data, initial reporting, and interviews with industry experts are only a few examples. Where relevant, we also cite original research from other respected publishers.


Source- GeospatialWorld


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